Pausebuffering
From Modded Celeste
Revision as of 14:01, 21 November 2022 by Aurora Aquir (talk | contribs) (made page with help from bred)
Pausebuffering is a technique where inputs are done via repeated pausing and un-pausing of the game.
This allows you to input frame perfectly if done precisely.
You cannot immediately pause again after unpausing and must wait a while, here are the frame timings for repeatedly pause buffering a single input
You unpause on frame 0, it takes in total 10 frames before control is returned.
Frame | Status |
---|---|
0 | Starting to unpause. Control is removed. |
1 | No control |
2 | No control |
3 | No control |
4 | No control |
5 | No control |
6 | No control, first frame you could buffer pause (start holding it) and inputs (you can hold both they should be accepted) |
7 | No control, second frame of buffer |
8 | No control, third frame of buffer |
9 | No control, fourth frame of buffer |
10 | Control returned; first frame of gameplay resumed, fifth frame of buffer |
11 | First frame that you can pause if the button is held down. |
Since you can start holding pause from frame 6 till 11 the buffer window for a pausebuffer is 6 frames (5+1).
This works because pausing is instant and the game will pause on frame 11 before executing the frame of gameplay.