All Tech: Difference between revisions
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===List of All Tech (vanilla)=== | ===List of All Tech (vanilla)=== | ||
In Celeste, there are many techs that can be utilized/done. Tech can be any set or combination of inputs that produces a significant new result. Within the Celeste community, a difficulty rating system for maps and tech has been created to help group maps better. The order of these difficulties are Beginner, Intermediate, Advanced, Expert, Grand master, Celestial, then TAS only. TAS only tech is tech with multiple frame perfect inputs, or other inputs regarded as humanly impossible. Within this list is the names of every currently known tech using the vanilla entities in the game with videos and explanations to help understand it better! | |||
Tech is rated in difficulty in collabs based on where the tech appears in maps. Difficulty for tech is a hopeless endeavor so please '''<u>do not add difficulty to the tech</u>'''. The current tech list is separated to help with editing the pages, but once the pages are finished they will not be. | |||
== Completed pages == | |||
== Draft pages == | |||
* [[Dashing]] | |||
* [[Pausebuffering]] | |||
* [[Walking]] | |||
== Remaining == | |||
=== Basics === | |||
==Basics== | |||
Basics are the general building blocks of all other Tech. These also include Information (not tech). | Basics are the general building blocks of all other Tech. These also include Information (not tech). | ||
*[[Grabbing]] | *[[Grabbing]] | ||
*[[Jumping]] | *[[Jumping]] | ||
Line 25: | Line 23: | ||
*[[Friction]] | *[[Friction]] | ||
*[[Pixels]]? | *[[Pixels]]? | ||
==Tech ( | |||
=== 1 === | |||
* Bunny Hopping | |||
* Fast Falling | |||
* Fast Bubbling | |||
=== 2 === | |||
* Dream Jump | |||
* Corner Jump | |||
* Wallbounce | |||
* Wavedash | |||
* Jelly Regrab | |||
* Jellyvator | |||
* Theo Regrab | |||
* Bubble Tech | |||
* Supers | |||
* Water Dash Preservation | |||
* Wall Slides | |||
=== 3 === | |||
* Neutrals | |||
* Mid-air Supers | |||
* Extended Supers/Hypers | |||
* Simple Spike Tech | |||
* Ultras | |||
* Block Boost | |||
* Cornerboost (CB) | |||
* Crouch Climb | |||
* Reverse Tech | |||
* Neutral Object Drops | |||
* Pufferfish/Bumper Boosts | |||
* Spiked Clouds | |||
* Basic Clips | |||
* Bound Warping | |||
* Wallbounce Leniency | |||
=== 4 === | |||
* Wallboosts | |||
* Overclocks | |||
* Hyper Bunny Hop | |||
* Dashless Cornerboosts | |||
* Momentum Transfers | |||
* Demos | |||
* Demo Hypers | |||
* Reform Tech | |||
* Dream hypers | |||
* Theovators | |||
* Slow Falling | |||
* Archie | |||
* Launch Dash Redirect | |||
*[[Corner Kick]] | |||
=== 5 === | |||
* Chained Ultras | |||
* Double Block Boosts (DBBs) | |||
* Max Distance Throwable Objects | |||
* Advanced Spike tech | |||
* Core Hypers | |||
* Retention Tech | |||
* Grounded Ultras (Gultras) | |||
* Reverse Corner Boost (RCB) | |||
* Dream Smuggling | |||
* [https://cdn.discordapp.com/attachments/1082190408689389649/1082190676743163964/image0.jpg Backwards Corner Boost] | |||
* Diagonal Demo | |||
* Grab Neutrals | |||
* Dream Double Jumps (DDJ) | |||
* Feather Clip | |||
* Cassette Block Boosts | |||
* Throwable Neutrals/Climbs | |||
* Jellyfish Bump | |||
* Backboosts | |||
* Moonboost | |||
* Super Wave | |||
=== 6 === | |||
* Advanced Clips | |||
* Instant bunny hop (using theo) | |||
* Bino Storage | |||
* Cassette Raising | |||
* Ceiling Pops | |||
* Climbhop Entanglement | |||
* Climb Boost | |||
* Coyote Ultra | |||
* Dashbounce | |||
* Delayed Ultra (Dultra) | |||
* Double Bound Warp | |||
* Double Corner Boost (DCB) | |||
* Downwards Dream Smuggle | |||
* Grounded Wallboost | |||
* Half Stamina Climb | |||
* Jellyfish Duping | |||
* Jelly Laddering | |||
* Multiboosts | |||
* Throwable Dashes | |||
* Water Boost | |||
* Undemo | |||
* Double Ghost Blocks | |||
=== TAS === | |||
* 1 tile bunny hop | |||
* 9px Speed Conversion | |||
* 6 Tile Overhang | |||
* Downward Demo | |||
* Infinite Stall | |||
* Instant Delayed Ultra | |||
* Moon Boost Cornerboost? | |||
* Moon Spring Multiboost | |||
* Roboboost | |||
* Spike Climb | |||
* Wind walking | |||
* Crouch Spam Speed Loss (with 1 tile gap) | |||
* Crush jump infinite speed gain | |||
Uncategorized: | |||
- Squish Refill (getting a refill after being squished. Like a kevin squishing you into a wall and you getting squishwiggled to safety but also gaining dashes) | |||
== Another list? Not sure what firethief did here... == | |||
*[[Backboost]] | *[[Backboost]] | ||
*[[Bound Warping]] (Kevin/Swap Block) | *[[Bound Warping]] (Kevin/Swap Block) | ||
Line 38: | Line 151: | ||
*[[Corner Boost]] | *[[Corner Boost]] | ||
*[[Corner Jump]] (5jump...) | *[[Corner Jump]] (5jump...) | ||
*[[Cornerjump|Fast Bubbling]] | *[[Cornerjump|Fast Bubbling]] | ||
*[[Crouch Climb]] | *[[Crouch Climb]] | ||
Line 60: | Line 172: | ||
*[[Fish Dash Cancel]] | *[[Fish Dash Cancel]] | ||
*[[Grounded Ultra]] | *[[Grounded Ultra]] | ||
*[[Ground Pixel Gravity Transfer]] | |||
*[[Hyper Bunny Hop]] | *[[Hyper Bunny Hop]] | ||
*[[Jelly Bump]] | *[[Jelly Bump]] |
Latest revision as of 21:00, 24 January 2024
List of All Tech (vanilla)
In Celeste, there are many techs that can be utilized/done. Tech can be any set or combination of inputs that produces a significant new result. Within the Celeste community, a difficulty rating system for maps and tech has been created to help group maps better. The order of these difficulties are Beginner, Intermediate, Advanced, Expert, Grand master, Celestial, then TAS only. TAS only tech is tech with multiple frame perfect inputs, or other inputs regarded as humanly impossible. Within this list is the names of every currently known tech using the vanilla entities in the game with videos and explanations to help understand it better!
Tech is rated in difficulty in collabs based on where the tech appears in maps. Difficulty for tech is a hopeless endeavor so please do not add difficulty to the tech. The current tech list is separated to help with editing the pages, but once the pages are finished they will not be.
Completed pages
Draft pages
Remaining
Basics
Basics are the general building blocks of all other Tech. These also include Information (not tech).
1
- Bunny Hopping
- Fast Falling
- Fast Bubbling
2
- Dream Jump
- Corner Jump
- Wallbounce
- Wavedash
- Jelly Regrab
- Jellyvator
- Theo Regrab
- Bubble Tech
- Supers
- Water Dash Preservation
- Wall Slides
3
- Neutrals
- Mid-air Supers
- Extended Supers/Hypers
- Simple Spike Tech
- Ultras
- Block Boost
- Cornerboost (CB)
- Crouch Climb
- Reverse Tech
- Neutral Object Drops
- Pufferfish/Bumper Boosts
- Spiked Clouds
- Basic Clips
- Bound Warping
- Wallbounce Leniency
4
- Wallboosts
- Overclocks
- Hyper Bunny Hop
- Dashless Cornerboosts
- Momentum Transfers
- Demos
- Demo Hypers
- Reform Tech
- Dream hypers
- Theovators
- Slow Falling
- Archie
- Launch Dash Redirect
- Corner Kick
5
- Chained Ultras
- Double Block Boosts (DBBs)
- Max Distance Throwable Objects
- Advanced Spike tech
- Core Hypers
- Retention Tech
- Grounded Ultras (Gultras)
- Reverse Corner Boost (RCB)
- Dream Smuggling
- Backwards Corner Boost
- Diagonal Demo
- Grab Neutrals
- Dream Double Jumps (DDJ)
- Feather Clip
- Cassette Block Boosts
- Throwable Neutrals/Climbs
- Jellyfish Bump
- Backboosts
- Moonboost
- Super Wave
6
- Advanced Clips
- Instant bunny hop (using theo)
- Bino Storage
- Cassette Raising
- Ceiling Pops
- Climbhop Entanglement
- Climb Boost
- Coyote Ultra
- Dashbounce
- Delayed Ultra (Dultra)
- Double Bound Warp
- Double Corner Boost (DCB)
- Downwards Dream Smuggle
- Grounded Wallboost
- Half Stamina Climb
- Jellyfish Duping
- Jelly Laddering
- Multiboosts
- Throwable Dashes
- Water Boost
- Undemo
- Double Ghost Blocks
TAS
- 1 tile bunny hop
- 9px Speed Conversion
- 6 Tile Overhang
- Downward Demo
- Infinite Stall
- Instant Delayed Ultra
- Moon Boost Cornerboost?
- Moon Spring Multiboost
- Roboboost
- Spike Climb
- Wind walking
- Crouch Spam Speed Loss (with 1 tile gap)
- Crush jump infinite speed gain
Uncategorized:
- Squish Refill (getting a refill after being squished. Like a kevin squishing you into a wall and you getting squishwiggled to safety but also gaining dashes)
Another list? Not sure what firethief did here...
- Backboost
- Bound Warping (Kevin/Swap Block)
- Bunny hop
- Cassette Raising
- Ceiling Pop
- Chained Ultra
- Climbhop Cancel (unknown, trivial excecution)
- Cloud Jump
- Core Hyper
- Core Super
- Corner Boost
- Corner Jump (5jump...)
- Fast Bubbling
- Crouch Climb
- Crouch Dash (Demo, Archie)
- Dash Bounce
- Hyperdash
- Superdash
- Wavedash
- Multiple Block Boost
- Double Dream Jump (In Dream Jump?)
- Dream Grab
- Dream Hyper
- Dream Jump
- Dream Super
- Jelly Elevator
- Entity Elevator (on wall)
- Fast Fall
- Feather Boost
- Feather Bounce
- Feather Super
- Fish Dash Cancel
- Grounded Ultra
- Ground Pixel Gravity Transfer
- Hyper Bunny Hop
- Jelly Bump
- Jelly Ceiling Throw (Better name?)
- Jelly Climb (Neutrals and Climb)
- Dream Smuggling (Also Dream Smuggle Grab)
- Jump Thru Clip (Move Block, Feather)
- Boosts
- Moon Boost
- Neutral Drop
- Neutral Jump
- Overclocking
- Reform Tech
- Slow Fall
- Spike Jump
- Superwave
- Theo Elevator
- Theo Pickup
- Crouch Jump
- Theo Regrab
- Theo Wall Jump
- Ultra
- Wall Bounce
- Wall Slide
- Wallboosts
- Wall Bounce Leniency (Spiked, Spinner, Delayed)
- Water Boost
- Water Dash Preservation
- Water Jumps
- Zipper Wall Clip