All Tech: Difference between revisions
Aurora Aquir (talk | contribs) (Added some more tech and rewrote the difficulty descriptions) |
Aurora Aquir (talk | contribs) m (Added cassette raising into expert (cause unknown)) |
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* [[Overclocking|Jelly Bump]] | * [[Overclocking|Jelly Bump]] | ||
* [[Jelly Ceiling Throw]] (Better name?) | * [[Jelly Ceiling Throw]] (Better name?) | ||
* [[Cassette Raising]] | |||
==Grandmaster== | ==Grandmaster== |
Revision as of 12:22, 17 October 2022
List of All Tech (vanilla)
An attempt at a list of all tech in the game.
Difficulty is based on simplicity, readability and general use in the modded community.Accuracy questionable
Tech can often be combined!
You can also use bubbles for many of these techs (?). And some can be reversed, extended or done mid-air. (See tags)
Missing:
Retention tech?
Basics
Basics are the general building blocks of all other Tech. These also include Information (not tech).
Beginner
Beginner Tech is generally simple to execute and well known, it is primarily used in beginner maps.
- Fast Fall
- Bunny hop
- Dream Jump
- Dream Grab
- Cloud Jump
- Theo Wall Jump
- Theo Pickup
- Crouch Jump
- Wall Slide
Intermediate
Intermediate Tech is generally easy to execute and well known, it is primarily used in intermediate maps.
- Fast Bubbling
- Wall Bounce
- Superdash
- Hyperdash
- Wavedash
- Neutral Drop
- Entity Elevator (on wall)
- Neutral Jump
- Water Dash Preservation
- Fish Dash Cancel
Advanced
Advanced Tech is generally relatively hard to execute and known, it is primarily used in advanced maps.
- Hyper Bunny Hop
- Jelly Elevator
- Boosts
- Theo Regrab
- Crouch Climb
- Jump Thru Clip (Move Block, Feather)
- Bound Warping (Kevin/Swap Block)
- Backboost
- Slow Fall
- Feather Boost
- Feather Bounce
- Feather Super
- Reform Tech
- Water Jumps
Expert
Expert Tech is generally hard to execute and usually known or hard to read, it is primarily used in expert maps.
- Theo Elevator
- Corner Jump (5jump...)
- Corner Boost
- Dream Super
- Dream Hyper
- Ultra Dash
- Multiple Block Boost
- Jelly Climb (Neutrals and Climb)
- Dream Smuggling (Also Dream Smuggle Grab)
- Wallboosts
- Zipper Wall Clip
- Overclocking
- Jelly Bump
- Jelly Ceiling Throw (Better name?)
- Cassette Raising
Grandmaster
Grandmaster Tech is generally very hard to execute and sometimes unknown or hard to read, it is primarily used in Grandmaster maps.
- Chained Ultra Dash
- Grounded Ultra Dash
- Wall Bounce Leniency (Spiked, Spinner, Delayed)
- Corner Kick
- Dash Bounce
- Crouch Dash (Demo, Archie)
- Double Dream Jump (In Dream Jump?)
- Core Hyper
- Core Super
- Moon Boost
- Spike Jump
- Superwave
- Ceiling Pop
Above Grandmaster
Tech above Grandmaster is generally very hard to execute, very elusive or extremely hard to read.
- Climbhop Cancel (unknown, trivial excecution)