All Tech: Difference between revisions

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===List of All Tech (vanilla)===
===List of All Tech (vanilla)===
In Celeste, there are many techs that can be utilized/done. Tech can be (any set or combination of inputs that produces a significant new result). Within the Celeste community, a difficulty rating system for maps and tech has been created to help group maps better. The order of these difficulties are (Beginner, Intermediate, Advanced, Expert, Grand master, Celestial, then TAS only). Within this list is the names of every currently known tech using the vanilla entities within the game(might become outdated) with videos and explanations to help understand it better!
In Celeste, there are many techs that can be utilized/done. Tech can be any set or combination of inputs that produces a significant new result. Within the Celeste community, a difficulty rating system for maps and tech has been created to help group maps better. The order of these difficulties are Beginner, Intermediate, Advanced, Expert, Grand master, Celestial, then TAS only. TAS only tech is tech with multiple frame perfect inputs, or other inputs regarded as humanly impossible. Within this list is the names of every currently known tech using the vanilla entities in the game with videos and explanations to help understand it better!
 
 
Rating tech in difficulty is kind of hopeless so we will not be doing it, the current rating is only so the list isn't too long and because of communication errors.
 
Usually tech is rated in difficulty in collabs based on where the tech appears in maps. Difficulty for tech is a hopeless endeavor so please '''<u>do not add difficulty to the tech</u>'''.
 
 
 
 
You can also use bubbles for many of these techs (?). And some can be reversed, extended or done mid-air. (See tags)


Tech is rated in difficulty in collabs based on where the tech appears in maps. Difficulty for tech is a hopeless endeavor so please '''<u>do not add difficulty to the tech</u>'''. The current tech list is separated to help with editing the pages, but once the pages are finished they will not be.
== Completed pages ==
== Completed pages ==


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* Wavedash
* Wavedash
* Jelly Regrab
* Jelly Regrab
* Jelly Vator
* Jellyvator
* Bubble Tech
* Bubble Tech
* Supers
* Supers
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=== 3 ===
=== 3 ===
* Neutrals
* Neutrals
* Mid air supers
* Midair supers
* Extended Supers/Hypers
* Extended Supers/Hypers
* Simple Spike Tech
* Simple Spike Tech

Revision as of 16:03, 21 November 2022

List of All Tech (vanilla)

In Celeste, there are many techs that can be utilized/done. Tech can be any set or combination of inputs that produces a significant new result. Within the Celeste community, a difficulty rating system for maps and tech has been created to help group maps better. The order of these difficulties are Beginner, Intermediate, Advanced, Expert, Grand master, Celestial, then TAS only. TAS only tech is tech with multiple frame perfect inputs, or other inputs regarded as humanly impossible. Within this list is the names of every currently known tech using the vanilla entities in the game with videos and explanations to help understand it better!

Tech is rated in difficulty in collabs based on where the tech appears in maps. Difficulty for tech is a hopeless endeavor so please do not add difficulty to the tech. The current tech list is separated to help with editing the pages, but once the pages are finished they will not be.

Completed pages

Draft pages

Remaining

Basics

Basics are the general building blocks of all other Tech. These also include Information (not tech).

1

  • Bunny Hopping
  • Fast Falling
  • Fast Bubbling

2

  • Dream Jump
  • Corner Jump
  • Wallbounce
  • Wavedash
  • Jelly Regrab
  • Jellyvator
  • Bubble Tech
  • Supers
  • Water Dash Preservation
  • Wall Slides

3

  • Neutrals
  • Midair supers
  • Extended Supers/Hypers
  • Simple Spike Tech
  • Ultras
  • Block Boost
  • Corner Boost(Cb)
  • Crouch Climb
  • Reverse Tech
  • Neutral Object Drops
  • Puffer fish/Bumper Boosts
  • Spiked Clouds
  • Basic Clips
  • Bound Warping
  • Wallbounce Leniency

4

  • Wallboosts
  • Overclocks
  • Hyper Bunny Hop
  • Dashless cornereboosts
  • Momentum Transfers
  • Demos/Demo hypers
  • Reform Tech
  • Dream hypers
  • Theo Vators
  • Slow Falling
  • Archie
  • Launch Dash Redirect

5

  • Chained Ultras
  • Double Block Boosts(Dbb's)
  • Max Distance Throwable Objects
  • Advanced Spike tech
  • Core Hypers
  • Retention Tech
  • Grounded Ultras(Gultras)
  • Reverse Corner Boost(Rcb)
  • Dream Smuggling
  • Diagonal Demo
  • Grab Neutrals
  • Dream Double Jumps(Ddj)
  • Feather Clip
  • Cassette Block Boosts
  • Throwable Neutrals/Climbs
  • Jellyfish Bump?
  • Back boosts
  • Moon Boost
  • Theo Regrab
  • Super Wave

6

  • Advanced Clips
  • Bino Storage
  • Cassette Raising
  • Ceiling Pops
  • Climbhop Entanglement
  • Climb Boost
  • Coyote Ultra
  • Dashbounce
  • Delayed Ultra(Dultra)
  • Double Bound Warp
  • Double Corner Boost(Dcb)
  • Downwards Dream Smuggle
  • Grounded Wallboost
  • Half Stamina Climb
  • Jellyfish Duping
  • Jelly Laddering
  • Multiboosts
  • Throwable Dashes
  • Water Boost
  • Undemo

TAS

  • 9px speed conversion
  • 6 tile overhang
  • Downward Demo
  • Infinite Stall
  • Instant Delayed Ultra
  • Moon Boost Corner boost?
  • Moon Spring Multi boost
  • Roboboost(mb6fbhsphdrcb)
  • Spike Climb

Another list? Not sure what firethief did here